Character keeps walking to origin with Raycast?
Hi! As of right now I'm trying to get my character to walk to where my cursor clicks by using a ray. The hit.point keeps getting reset back to (0,0,0), am I using it right? Please let me know if you...
View ArticleCharacter Animation Lags in Multiplayer
Hello there! Multiplayer now works for my game... However, on client #1's screen, client #2's animation lags and choppily glides to his destination. I have heard things about interpolation, but I do...
View ArticleTrying to Connect a Remote Computer from a Different ISP
Hi! I have been struggling with network connectivity with another user. I can host the server over my LAN and it works fine, but whenever I try to connect a computer from a different ISP, it will not...
View ArticleOnline Multiplayer (Dedicated Hosting)
I am wondering how I can host a server on my machine and let a client from across the world connect to it... Do I need to open the port I host on? Also, what IP address would I use? Are there any...
View ArticleCharacter keeps walking to origin with Raycast?
Hi! As of right now I'm trying to get my character to walk to where my cursor clicks by using a ray. The hit.point keeps getting reset back to (0,0,0), am I using it right? Please let me know if you...
View ArticleCharacter Animation Lags in Multiplayer
Hello there! Multiplayer now works for my game... However, on client #1's screen, client #2's animation lags and choppily glides to his destination. I have heard things about interpolation, but I do...
View ArticleTrying to Connect a Remote Computer from a Different ISP
Hi! I have been struggling with network connectivity with another user. I can host the server over my LAN and it works fine, but whenever I try to connect a computer from a different ISP, it will not...
View ArticleOnline Multiplayer (Dedicated Hosting)
I am wondering how I can host a server on my machine and let a client from across the world connect to it... Do I need to open the port I host on? Also, what IP address would I use? Are there any...
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